Tuesday, September 29, 2009

Adventures in virtual texture space, part 8

So yesterday I had a little bit of time to try a couple of small things.

I changed the page sorting, first sorting the pages from high mipmap level to low mipmap level, then from more to less visible (by counting how many samples I find for each page in the readback buffer).

I also decreased the amount of pages I store in my GPU side page-cache, because I suspect that OpenGL updates the entire texture even when I only update a small part of it, and a smaller texture would upload faster.

Next to that i fixed a small bug where a buffer wasn't reset properly.

Oh, and I defragmented my system :)

And lo and behold... my virtual texture app worked flawlessly!?
No popping at all!

So naturally I wanted to figure out which of my changes was responsible for this!
.. and then my wife pulled me away from my computer ;)

I guess I'll have to look at it next time I have time, but I'm really happy at the current results!

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