I don't think I'll ever take it off ... pic.twitter.com/LImFLhFQjQ
— Sander van Rossen (@logicalerror) April 6, 2016
Thanks so much for the CV1 @oculus !
— Sander van Rossen (@logicalerror) April 6, 2016
Unfortunately I didn't have time to actually try it until the next day.
But then .. I plugged in my Oculus Rift and .. nothing.
I downloaded their compatibility tool and it said that my Intel i7-3930k processor isn't good enough, even though it's a lot faster than their minimum Intel i5-4590 processor according to all kinds of benchmarks.
So I got a little frustrated
looks like according to valve's steamvr performance test my machine is among the far high end of the required specs! I should get a vive
— Sander van Rossen (@logicalerror) April 7, 2016
@Clavus shouldn't .. but is .. also my USB 3.0 is apparently not good enough for some reason pic.twitter.com/538UqMni0j
— Sander van Rossen (@logicalerror) April 7, 2016
Then I started wonder if it was a software issue .. after all, it didn't automatically install anything when I plugged it in.
@Clavus I'm also wondering if there is any software / driver I need to install .. but I can't find anything anywhere
— Sander van Rossen (@logicalerror) April 7, 2016
I do vaguely remember seeing this piece of paper in the Oculus Rift box that had a web address on it, but somehow it got lost.
I tried to find something on the oculus home page, looked for "downloads" or "drivers", but it didn't turn up anything. All I could find was the SDK stuff.
Finally I turned to twitter .. thankfully @Clavus helped me out
@logicalerror config utility or Oculus Home? For CV1 you manage it via Oculus Home.
— Joeri van der Velden (@Clavus) April 7, 2016
Searching for "Oculus Home" finally made me find https://www.oculus.com/en-us/setup/.
Why was this virtually impossible to find from the main site?
Who knows .. I just know it cost me a lot of time.
@Clavus I was looking for drivers or downloads and could only find sdk's .. great now the setup wants me to reboot .. welcome to the 90's!
— Sander van Rossen (@logicalerror) April 7, 2016
Finally some progress though!
@Clavus progress .. :( pic.twitter.com/WwCHlf40Tw
— Sander van Rossen (@logicalerror) April 7, 2016
After lots of uninstalling/reinstalling stuff & browsing I found the location of the error log.
@Clavus .. and apparently it fails at installing the visual c++ 2015 redistributables .. I already have vs2015 installed .. wtf
— Sander van Rossen (@logicalerror) April 7, 2016
@Clavus running the redistributable separately it fails because "another version is already installed" ... thanks @microsoft!
— Sander van Rossen (@logicalerror) April 7, 2016
@Clavus I uninstalled the newer vs2015 redistributable and let @occulus install the older one .. and now the error didn't appear!
— Sander van Rossen (@logicalerror) April 7, 2016
Now I managed to continue the installation
@Clavus @Occulus awesome, I got to the part where it complains that my USB 3.0 won't work with it
— Sander van Rossen (@logicalerror) April 7, 2016
And then ..
@Clavus skipped past that point and now bluescreen when installing @Microsoft xbox controller on @Microsoft OS :( pic.twitter.com/Qu0mz5sH5K
— Sander van Rossen (@logicalerror) April 7, 2016
Literally the first blue screen I've seen in years ..
I try again ...
@Clavus ok, after restart fortunately it automatically restarted half-way through the installation (no re-downloading!)
— Sander van Rossen (@logicalerror) April 7, 2016
@Clavus no blue-screen this time during xbox controller installation. sensor & rift aren't found due to USB issues though *sigh*
— Sander van Rossen (@logicalerror) April 7, 2016
So I guess the Oculus Rift really doesn't want to work with my onboard USB 3.0 ..
... even though I never had any issues with it before ...
@Clavus I guess I really need to get a USB card .. :-/
— Sander van Rossen (@logicalerror) April 7, 2016
Fortunately @Clavus came through once again
@logicalerror if the USB controller is still proving to be an issue, this expansion card definitely works: https://t.co/E8eHVjTdXx
— Joeri van der Velden (@Clavus) April 7, 2016
So I bit the bullet and ordered an USB controller card. Since it worked for @Clavus I figured that it would be a safe bet.
4 long days later my PCI USB controller finally arrived..
I wasted time making the mistake to think that the incorrect connector was supposed to be attached to the card. Oops!
@Clavus so USB card finally arrived ... but how am I supposed to power it with two cables that don't connect?? pic.twitter.com/tIv3FPSsLU
— Sander van Rossen (@logicalerror) April 11, 2016
@Clavus so it fits, yay!
— Sander van Rossen (@logicalerror) April 11, 2016
So now everything should go smooth now, right?
@Clavus well it still doesn't detect my oculus :( ... trying re-install of drivers
— Sander van Rossen (@logicalerror) April 11, 2016
@Clavus card shows up in device manager .. oculus does not
— Sander van Rossen (@logicalerror) April 11, 2016
So I try to try to use the repair option of the Oculus Setup.exe, which starts to re-download hundreds of megabytes of data ... again
@Clavus gah .. and now the setup fails because of course I installed my visual studio redistributable again .. ffuuuu
— Sander van Rossen (@logicalerror) April 11, 2016
So I try to reboot, un- and re-plugging cables in and out, but to no avail.
@Clavus ... then the sensor shows up. Rift however, is not being detected.
— Sander van Rossen (@logicalerror) April 11, 2016
Finally I give up. My Oculus Rift simply doesn't want to turn on.
I'm a sad panda today ...
— Sander van Rossen (@logicalerror) April 7, 2016
PS. I'm going to assume that these installer problems will go away eventually, once Oculus starts realizing the problems with it.
And hopefully they'll make their USB code work with older USB plugs as well.
Now, I know I got the Rift for free, and I am grateful. But I have to be honest; had I bought the Rift, after buying a Geforce Titan for it and it still didn't work, I'd ask for my money back and buy a Vive instead. (and I'm saying that as an Oculus fanboy)
I know that you're supposed to have an expensive system to run a Rift on anyway, but it's unreasonable to force people to upgrade stuff that doesn't need upgrading.
My system worked fine with the DK1 and DK2, I see no technical reason why it shouldn't have been made to work with the consumer Rift as well...
I really hope this will be fixed somehow .... :(
Only bright side is that it's not a distraction anymore, I need to work on my real-time CSG Unity plugin anyway!
Update:
Tried to re-install oculus software since apparently new version was released.
The result:
progress! ... pic.twitter.com/qscFdUSFOw
— Sander van Rossen (@logicalerror) April 12, 2016
Update 2:
Tried it at work:
ok, tried rift on machine at work, which meets their specifications. Still doesn't work. I guess I received an Oculus doorstop
— Sander van Rossen (@logicalerror) April 15, 2016