Sanders' blog

Tuesday, November 8, 2022

Implicit Half Edges

Someone asked me about implicit half edges, so I made a quick google sheets about it

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Introduction

I work at Roblox
Previously at Unity Technologies

My PhotoCreated the games
Gunship X and
Zombie Gunship .



I wrote the article "Real-time Constructive Solid Geometry" together with Matthew Baranowski, for the book "Game Development Tools".

Labels

Audio AZDO Behavior-Tree Black Mesa Boolean operations BRDF Bug connected triangles CSG Dithering Entity-Systems Exponential-Shadow-Maps Fluid-Dynamics Gameplay Geometry-Image Graph Gunship-X half-edge Half-Life HDR Intersection-Testing Irradiance-Volumes Mesh optimizations Microfacet Navigation-Meshes Oculus Rift Phyiscally-Based-Rendering Plugin Propagation-Volumes Ptex Random-Idea shadow volumes Subdivision-Surfaces Surface-Caching Texture-Compression texture-space-lighting Transparency Triggers Unit-tests Unity3D Virtual Reality Virtual-Texture Voxel world Zombie-Gunship

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