Monday, June 16, 2014

Oculus rift + mouse control experiment II

Added Mecanim animations to model to animate legs (not exactly great animations right now, but good enough to show that it's possible). Also scaled head to near 0 to make sure that you don't see pieces from the inside of the head when you rotate the view using the Oculus rift. (thanks for the suggestion Merlijn Van Holder!)

Update: I noticed that the oculus rift neck model has a serious flaw: it rotates the eyes around the neck, as if your eyes where in the back of your head, instead of the font. So when you, for instance, rotate your head to look at your right shoulder, your eyes are way back on your left shoulder. I'm assuming this will not be an issue anymore when the DK2 arrives ...

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